Copyright @ 2010 Cobol Yu


nCloth and nHair simulation, sim rig setup, shot sculpting, blendshapes and deformer animation, 3D modeling, Digital sculpting

Software expertise:

Maya, SOuP plugin, Xgen, Zbrush, PhotoShop, Nuke, PFMatchit, Silhouette
OS: Window, Mac, Linux

Eligible to work in Canada


Technical AnimatorMethod Studios       Feb 2016 - present

• Black Panther (2018): Rhino armor simRig setup, rhino armor and muscle simulation, digi-double cloth sim.
• Justice League (2017): Wonder Woman armor simRig setup and sim.
• Okja (2017): creature muscle sim.
• Spider-Man: Homecoming (2017): Spiderman cloth sim.
• King Arthur: Legend of Sword (2017): Blacklegs digi-double sim.
• Doctor Strange (2016): Dr.Strange digi-double sim.
• Captain America: Civil War (2016): shot sculpting for Ironman and Bucky.

Stereo Depth ArtistGener8 Digital Media Corp.     Jun 2014 - Jan 2016

• Set camera depth in Gener8's proprietary software and Nuke.
• Render and integrate CG elements for compositing.
• Interpret client feedback notes and find creative ways to adjust shots to client's satisfaction. 
• Went to Mumbai, India for one month to help set up and train a team of over 25 artists at the newly established Gener8 India studio (May 2015 -  June 2015),
• Production: Batman v Super: Dawn of Justice (2016), Jupiter Ascending (2015), The Grandmaster 3D (2015 3D re-release), Insurgent (2015), Pixels (2015), The Hunger Games: Mockingjay - Part2 (2015)

Assistant Rotomation LeadGener8 Digital Media Corp.     Oct 2012 - Jun 2014

• Mentor and schedule workload for a pod of up to 5 artists.
• Primary modeler for new assets creation and responsible for maintaining in-house asset library.
• Provide feedback for on-going development of our proprietary tools. Working closely with asset supervisor and the tech team to improve pipeline efficiency.
• Production: Jack the Giant Slayer (2013), Iron Man 3 (2013), Thor: The Dark World (2013), 300 Rise of an Empire (2014), Godzilla (2014), Maleficent (2014), Guardians of the Galaxy (2014)

Modeler/AnimatorGener8 Digital Media Corp. Feb 2011 - Dec 2012
• Use Lidar scans and on-set reference photos to build scale accurate 3D sets and layouts.
• Modeled, rigged and animate characters to match live action plate. 
• Productions: Priest 3D (2011), Conan the Barbarian (2011), Harry Potter and the Deathly Hallows: Part 2 (2011), Ghost Rider 2: Spirit of Vengeance (2012), Wrath of the Titans (2012), Prometheus (2012), The Amazing Spider Man (2012).

Teacher Colégio Diocesano de São José, Macau China              Aug  2008- Aug 2009

• Biology and computer teacher for grade 7 to 12

Research Assistant University of Calgary, Calgary AB         2006-2008
• Collected data and analyze the circulatory system of crustaceans via video cinematography.   
• Research abstract poster was published at the preceding of the Society of  Experimental Biology meeting in Marseille. (2008)


Vancouver Film School, Vancouver BC         2009-2010 
Diploma in 3D Animation and VFX, specializing in 3D Modeling
Graduated with Honors

University of Calgary, Calgary AB           2004-2008 
Bachelor of Science degree in Biological Sciences with focus in Zoology
Minor in Anthropology

Reference available upon request.

I am a VFX artist based in Vancouver with more than seven years of experience working in feature films. I have a versatile skill sets across a range of CG disciplines with team leading experience and a strong aptitude for problem solving .  I am seeking employment in a creative, professional studio environment.